Top 20 Games Of All Times

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Need For Speed Most Wanted 2012

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PlayStation Plus: Around the World With Many Games

Taking a look at the options available on Sony’s premium service across the globe.

vendredi 17 mai 2013

Rainbow 6 Patriots Pre-Orders Removed From GameStop

Tom Clancy's Rainbow 6: Patriots has been formally removed from GameStop's database, and is no longer available for pre-order. Some retailers automatically deactivate database entries after a lengthy period of time, which wouldn't mean much in this instance. GameStop, according to a source with intimate knowledge of the retailer, "actively flipped a switch" to eliminate Rainbow 6 Patriots from its system.

GameStop tends not to remove big-name games from major publishers without an official confirmation that a title is dead, a source said. Moreover, it's exceedingly rare for GameStop to delist a game that appeared on the cover of its Game Informer magazine.
Amazon, Game, and other retailers, meanwhile, retain a listing for Rainbow 6. While the removal from GameStop isn't indicative of a cancellation or delay, it brings up the question once more: What is going on with this game?
Rainbow 6: Patriots was announced in 2011, but Ubisoft has spoken about the tactical shooter very little since then. Ubisoft told IGN last year that it's still in active development, and recent signs point to a next generation Rainbow 6 on new hardware.
Ubisoft's response to IGN concerning this delisting was, "We have nothing further to share about Rainbow 6: Patriots at this time."
Perhaps we'll learn more about the state of Rainbow 6: Patriots at this year's E3. You can catch Ubisoft's press conference coverage on IGN Monday, June 10 at 3pm Pacific.

jeudi 16 mai 2013

Batgirl [Review]

Batgirl #20 opens with chilling two page origin story that's a testament to writer Gail Simone and artists Daniel Sampere and Carlos Rodriguez's combined ability to pack a powerful story into a small space without sacrificing substance. In two pages, we get a glimpse into the troubled mind of the Ventriloquist, Barbara Gordon's latest adversary and it's a psyche rife with narrative potential.
We then jump to the present with a devastated Barbara Gordon reeling from the aftermath of her actions in Batgirl #19. As far as villains go, James Gordon Jr. was a tough act to follow since his relationship to the Gordon family added a deeper dimension to the story than a straightforward cold blooded psychopath would have. Simone fills those big shoes with an even more bone-chilling baddie with the Ventriloquist, a modern homage to the classic Bat-villain of the same name, but much, much creepier. The art shines in the scenes with the Ventriloquist and Sampere and Rodriguez's pencils add a creepy vibe while Jonathan Glapion's inks and colors bring a dark creepiness to those panels.
The story gets a bit convoluted by the involvement of former foe Knightfall and the appearance of Ricky, the still inexplicable budding love interest, and could have benefitted from some streamlining. The Ventriloquist is a good enough villain that she really deserves room to breathe. The issue's closer assures us that the Gordon family drama is far from over and Babs might have a bigger problem on her hands than a nightmare dummy.


X-Factor [Review]

"Epic" is an adjective that could rarely be used to describe X-Factor. The series has always maintained its niche by exploring the quirkier and seedier sides of the X-Men universe, leaving it up to the core X-Men to deal with world-shattering threats. But that's something Peter David has changed in a big way with what we now know is the penultimate story arc in his long run.
It's actually a good thing "Hell on Earth War" isn't David's final storyline. The worst that can be said for the finale in issue #256 is that there's a lot left of material left unresolved. The stakes are as high as they've ever been for this team. A lot of bad things happen, and some of it is frustrating because it isn't clear what the final outcome is. Even so, this is a satisfying finale that delivers more consequences for the series than any three normal event comics combined. Several characters have major watershed moments that capitalize on years of story growth and evolution.
David even delivers a major twist that, if not quite the most shocking we've seen in the series, is still unexpected and hugely significant. The outcome of this storyline could have a significant impact on the wider Marvel Universe, not just this little corner of the X-Men franchise. Whether other writers choose to pick up where David leaves off is another matter. But at least the seeds are there.
Leonard Kirk bids farewell to the series with what is easily one of his best issues. The opening shot alone of Lorna assaulting Mephisto's castle is a feast for the eyes. Kirk delivers a thoroughly action-packed series of pages that are equally fraught with emotion and heartache. It's hard to imagine a better sendoff for the artist who has defined the look of X-Factor in its latter days.
With this story, David delivered all the epic and grandiose elements that used to be foreign to X-Factor. Now his final arc needs to get back to what the series does best -- exploring the characters and their relationships as they pick up the pieces one last time.

Justice League of America's Vibe [Review]

Sterling Gates seems to be settling in nicely in his new role as writer on Justice League of America's Vibe. The books largely continues the trend of being a solid but unremarkable addition to the New 52 lineup. However, Gates is slowly making improvements to the formula. The quality of characterization has noticeably improved. Not necessarily with Cisco himself, as the book seems to be very much business as usual on his front. But several supporting players stand out this month as Gates peers into their personal lives and delivers a handful of quality character moments. The book as a whole feels a little more rich because of it.
Elsewhere, Vibe's ongoing mission becomes a little more clear as he encounters two different "Breachers" on the job. Gates plays up the growing sense of mistrust between Vibe and ARGUS as the former delves more deeply into his employer's suspect activities. I'm not wild about the two-dimensional portrayal of Amanda Waller here, but at least ARGUS agent Dale Gunn is present to provide a more even-handed look at the agency. Another welcome element of this issue is that the cover proves to be misleading in terms of Batman's presence. The book has enough guest stars without dragging the other Justice League into the mix.
Perhaps most notably, this issue marks the New 52 debut of Gypsy. She's an interesting choice for the series, given that she was also a member of the infamous Justice League Detroit in the pre-New 52 days and, like Vibe, is viewed by some as being racially offensive. Gates does a solid job of revamping her so far, tying her in nicely with the book's overall focus on inter-dimensional crossings and providing a potential love interest for Cisco.
The art is divided between Manuel Garcia and Fabiano Neves. Garcia's pages are a little rough. His slightly tilted perspective is interesting, but the facial work is a little wonky. Neves' work, meanwhile fits right in line with the general execution of the book. It's not flashy or remarkable, but solidly executed.

Arrow: "Sacrifice" [Review]

Well, that's one way to do a season finale. If an image is worth a thousand words, I'll just use the following as a stand-in for my review:

That was my reaction to the pivotal final scene of the episode. I've enjoyed this first season quite a bit, but never has it managed to make me feel all the feels like it did tonight. Despite an aggravating lack of post-Undertaking resolution, it was about as strong an episode as I could have hoped for.
"Sacrifice got off to a slightly slower start than expected, despite the fact that it kicked off with Ollie tied up in Malcolm Merlyn's seedy little dungeon. I enjoyed this showdown as both men saw each other clearly for the first time. But then Malcolm had to go and ruin it by pulling the Bond villain routine - leaving his captive tied up with only a couple of inept guards to make sure he didn't foil the fiendish master plan. That and a few logic holes stood out this week. Another example - why did no one on the Ferris Air flight notice that a missile came within a couple dozen feet of blowing them up, or that said missile turned right around and caused a massive explosion on the nearby island? It's a wonder it took anyone another four years to find Ollie
Speaking of which, this episode was unusually front-loaded with flashback scenes. It proved to be the wise approach, as it really would have derailed the momentum of the Ollie/Malcolm showdown if the focus kept shifting between past and present. These flashbacks offered an action-packed showdown with plenty of explosions, but the real meat of it came later when Ollie and Fyers had their Mexican standoff. Writer/Producer Andrew Kreisberg promised a watershed moment in Ollie's evolution from playboy to master archer, and that certainly arrived as Ollie put Shado's lessons into action and bullseyed his nemesis right in the throat. Aside from the relative lack of Slade in these scenes, the flashbacks proved to be a worthy cap to Ollie's first year on the island.
Any excuse to show off Ollie's abs...
Back in the present, the writers put a big green bow on just about every major character relationship built up over the course of the season. Ollie finally convinced Moira to strike back at Merlyn. Ollie and Diggle ventured into battle as brothers and comrades. Thea and Roy cemented their new bond. Detective Lance implored Laurel not to make the same mistakes with her life that he did. And so on. For the most part, I thought these many pivotal scenes worked well. The only one that didn't quite do it for me was the big Ollie/Laurel romance scene. It came across as fairly corny. But Katie Cassidy fared better in her role as Laurel with the emotional phone call with her father. The theme of sacrifice was evident in just about every avenue of the script this week, making for a very consistent overall package.
It was clear that no expense was spared in putting this finale together. One can picture the producers saving up all the extra cash from the various Microsoft product placements over the past eight months and then blowing it all on pyrotechnics and CG effects. It was a treat to see a wider scope of action and a view of the Glades that was more than a few ramshackle buildings. The CG wasn't really that convincing during the earthquake sequence, but the effects crew deserve points for trying and reaching beyond the usual scope of the show. The final battle between Ollie and Malcolm also proved satisfying. It's always a bit of a crapshoot as to whether the hand-to-hand combat will be filmed well or ruined by jumpy camera cuts and editing. Here, the only problem was again that the similarity of their uniforms made it a bit difficult to distinguish between the two at times. Obviously that won't be a problem moving forward.
Honestly, while I was generally very pleased with this episode, I wasn't prepared to score it higher than the best of Season 1 coming into the final segment. But that last scene between Ollie and Tommy made a world of difference. My biggest worry with this finale was how the writers would handle Tommy. Would he be given a heroic part to play? Would he follow the same path as Harry Osborn and take up his dead father's mantle? I was pleased to see that they went with the first option in having him sacrifice his own life to save Laurel's. as it necessary to actually kill Tommy? Probably not, and part of me will always wonder what they could have done with the character in future seasons. But on the other hand, both Stephen Amell and Colin Donnell delivered excellent performances in what is probably my favorite single scene of the entire season. It was heart-wrenching to see Ollie sobbing over his dead friend and wishing it had been him instead. Refreshingly, this episode offered a superhero conflict where the hero's victory was incomplete and hollow. Malcolm totally Watchmen'd Ollie.
And that's where Arrow left us for the season. Yes, it's frustrating that we didn't get to see the immediate aftermath of the battle. We don't know how much damage was done to the Glades. We don't know if Felicity faces further legal trouble or if Detective Lance still has a job. We don't know what will become of Moira. In terms of the flashbacks, we didn't catch any further glimpse of Fyers' benefactor. There's a lot we didn't see. But really, is there a more emotionally resonant way they could have wrapped up this finale than the death of Tommy Merlyn? Probably not. And this lack of resolution just leaves that much more fodder for Season 2.

Naughty Dog Has Finished The Last of Us

The most eagerly awaited PlayStation 3 exclusive of 2013 is officially finished. At least, that’s what’s suggested by an Instagram picture from Naughty Dog Co-President Christophe Balestra.

This means the game has likely “gone gold,” indicating that The Last of Us is being sent out for manufacture.
The Last of Us launches on June 14th. We’ll have our full review in the coming weeks right here on IGN.

mercredi 15 mai 2013

Supposed PS4 Marketing Leaks, Reveals "Greatness Awaits" Slogan [Article]

Update: Sony has trademarked the slogan "Greatness Awaits", rumoured to be the strapline in a new PlayStation 4 commercial.
Last week a script surfaced on Siliconera, purporting to reveal the the PS4 would be marketed around the slogan "Greatness Awaits". Now, the site has discovered a trademark filing that further suggests the phrase will be the centrepiece of the upcoming promotional campaign.

Original story follows.